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2D & 3D
"Frankensteins Interface"
Surprise!
Answer to the Test Question from Section 2!
Remember that question i asked everyone to try and solve when we were doing Part 2 "'Nutz & Bolts"?
The question was:
"See if you can figure out how to make a perfect Octagon shape.
I'll give you one tip here: an octagon is nothing more than a square with the corners cut off. Think about that when you're trying to create one. Also, it's not as tough as it seems, and there's no 'trick' involved."
Remember that little tester? Ok well... here's the answer for all who tried, but couldn't figure it out.
Creating a perfect octagon:
1) Create a perfect square on a layer, then Duplicate that layer.
2) Now rotate the duplicate layer by 45 degrees. Hit Shift+Ctrl+T to open the Numeric Transform dialog, and where it says 'Rotate' enter 45.
3) Load the selection from the straight square layer, then load the selection from the 45 degree angled one, BUT... when you load the angled layers selection, choose 'Intersect' from the option menu.
4) Now create a New layer. Fill the selection in with whatever colour you like. Voila! A perfect octagon! It doesn't get any easier than that does it?! <grin> :?)
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Ok, i'm just going to go ahead and list the methods used to produce different parts that an interface may or may not use. So unless you're going to download this section from the Intro page, or print these pages out, you might want to have Photoshop open for this part. Each of the methods below are linked to and written on a different, plain white page (for printing purposes); so that this page wouldn't end up a mile long. But please be forewarned now that these pages are some of the longest i've written to date. So don't expect to just breeze through them.
And with that said, here we go...
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