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Xtreme Textures Alright then, let's begin... |
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To begin with:
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Step 1
Now go to the Image Menu and choose Adjust / Auto Levels.
Because the Clouds Filter is a random effect, the results will be completely different every time you use it. Since it doesn't take that long to apply the filter don't be afraid to do it over until you get the exact clouds effect you're looking for. Adding some color to the Base Texture: Now open the Image Menu and choose Adjust / Hue and Saturation. (ctrl/command + U) Click on the Colorize check box option to activate it. Turn the Saturation level down to 35 and move the Hue slider to around 25. We're looking for a shade of tan; light or dark it doesn't matter.
When you've achieved this, Duplicate this layer. Then turn OFF the eye for the duplicate layer (Layer 1 copy) so it is no longer visible. |
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Step 2
Now activate Layer 1 copy, by clicking on it, and apply the Emboss filter to this layer also. Use the same height and amount settings as before but change the angle setting to -45 this time.
Apply the sharpening to "Layer 1" as well, using the same settings.
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Note: What we have essentially done here so far is to manually produce a similar effect to what the Lighting Filter can do, with one important exception. Creating our Texture manually using the Emboss filter and the Difference blend mode, instead of using the Lighting filter, has given us a lot more control over how pronounced our effect can look. You can test this by simply adjusting the Opacity level for the Layer 1 copy layer. See how the Texture seems to go from a flat looking pattern to a slightly more 3 dimensional looking one? Albeit the Lighting filter can achieve a much higher degree of a 3D effect than we have here, but we don't need that type of effect for the kind of texture we're looking for. And remember this too, we can at any time go back and edit our effect by simply fooling with the Opacity levels; unlike the Lighting filter which is a 'one-time-deal'. |
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Now lets move on to the meat and potatoes part of creating our texture... |
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( ( ( Click Here To Continue ) ) ) |
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