The Photoshop Guru's Handbook - HOME
A Firetruck! Before we get under way...
I want to let you know that the instructions below will not be explaining how to create the Interface that was seen on the front page.

Instead, the shape and design of your Interface, should you choose to ceate one, will be left completely up to you. You'll be using your imagination more for this Session than you have for the others, but I don't think that will be much of a problem for you all.

The actual steps involved for creating this type of 3D graphic are really quite simple and will mainly involve using the Lighting Filter, and so you'll be able to devote more brain power to the way you'd like your graphic to look and feel instead of having to read & reread a long list of instructions before "getting your feet wet".

And just to make it perfectly clear...
The basic 3D look and lighting effects for the Interface on the starting page were created using the exact same steps that are explained below.
The only real difference is that I used a different shape and a stronger setting (higher number) for the "mountainous" variable within the Lighting FX Filter.

So after you've gone through these steps and feel you understand them well enough, I suggest you try applying them to a more specific image, such as an Interface or perhaps some buttons for a web page, etc..



Alright then, let's begin...
example 1To begin with:
Create a new document - 300x150 will do for our purpose here...
Make it RGB / background=white / resolution=72.


example 1aStep 1
The Brush
When your new document is opened, the first thing you need to do is create a New Layer. You can name this layer shadow.
Now grab a brush (use the Airbrush tool) - any shape will do for now just to get a basic understanding of how this effect is achieved. If you want to, you can save this picture to the left and make a custom brush out of it.
(if you're not sure how to do this, go to the user Beginner section and read the page to learn how to create custom brushes. Then return here when you're done).

Or if you like, you can just use text.
Just be sure that your foreground color is black.
Now apply the brush to the canvas, or type in your text. Try to make sure that your edges are fairly clean.
NOTE: Photoshop 5+ users will need to Render their text layer before continuing.

Once you've done that, load that layer's transparency.
(Press the Ctrl key (Mac:Command) and click on the Layer's name)


example 1bStep 2
The Channel Mask
Once you've loaded the layer transparency of the brush or text you used in the previous step, click on the tab for the Channels palette.

Now create a New Channel by clicking on the bent piece of paper at the bottom middle of the palette. You should see your canvas go black, right? And the marching ants dancing on your canvas, right? The name of this channel should default to #4.
Now simply fill your selection with white. After it is filled, deselect (Select None).

Go up to the IMAGE menu and choose ADJUST / AUTO LEVELS. This will balance out the different levels of grey that may be in your mask. If there doesn't appear to be any change in your mask don't worry about it. This is simply a precautionary measure.

example 1cStep 3
The Texture
Ok, now create another New Layer.
You can name this layer main image.
After applying the Lighting FX Filter, and using the channel mask above as the texture map, the image to the left is what I got. Basically your shape will appear to be raised up, as if it were being pushed through the back of the texture picture.

Start off by opening a texture that you like.
If however you don't care to use a texture pattern just now, you can just fill the layer with any color you like, except black or white, and skip down to Step 4.
Once you've opened the texture picture that you'd like to use, do this:

Select ALL (ctrl/command + A) / open the EDIT menu / choose DEFINE PATTERN. You can then close the texture picture.
Now, with the 'main image' layer activated, do this:
Open the EDIT menu / choose FILL / from the pop down list choose PATTERN. You should now have your texture completely filling the main image layer. Right?

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example 1The Finished Image
Step 4
Here is how you will apply the Lighting Filter to the texture on the main image layer:

a)  Make sure your main image layer is still picked, and nothing is selected.
b)  Now go to the Filters menu and choose RENDER / LIGHTING EFFECTS...
c)  When it opens up, first check to make sure that you have only one light source and that it is pointing downward from the top-left to the bottom-right of the preview picture (the filter will usually open with the default light setting chosen in the menu), then, move the center of the light source to the center of the preview picture by clicking on and dragging the little dot.
Now change the controls to these settings:
- Light Type = spotlight
- Intensity = 25 / Focus = 100
Properties:
- Gloss = +50 (shiny)
- Material = -50 (plastic)
- Exposure = 0
- Ambience = 15
- White is high = YES (there should be a checkmark)
- Height = 50

Now, the last step is to open the Texture Channel menu on the bottom of the filter window, and from the list scroll down until you see the #4 channel. Pick that one. When it loads in look at the preview picture to see the effect it creates on your texture.

Unless you wish to make further changes to the settings, you can now hit the OK button to apply, and close the filter.

Please note that these settings are simply the ones I used to get the effect you see in the brouche type image near the top of this page. There are literally unlimited amounts of settings that could be used to achieve different looks and effects for your images. I highly recommend that you experiment with this filter to better learn how it works and what you can do with it.
Things to try:
If you look on the right side of the filter settings you will notice that there are two squares. These squares are the colors of the lights that you are applying to your image.

Try experimenting with different colored lights to get special effects on photos or text images. If you try some of the other premade settings in the pop-down menu list, you will see various types of settings that you can try, and use.

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Step 5
Now we'll finish up by cutting off the excess from the texture picture...

Now you should see your texture on the main image layer with a sort of buldge in it that has the shape of your brush image or text. Similar to the effect in the picture up beside Step 3.
To trim off the excess part of the texture do this:
- Load the layer transparency of the shadow layer.
- Expand the selection by about 4 pixels. (experiment with this amount to make your image look thicker or thinner)
- Invert the selection.
- Hit the Delete key. Then deselect.

You should now have a fairly 3D looking image. Right?
There are a large number of things that you can now do to this image to further develope or enhance it. The FireEngine at the top of this page was created by using a "WingDings" type font and the Lighting FX Filter. The settings I used for the filter were almost identical to the ones above, except for the Height setting. I used a smaller number for that one so that the image's thickness was less.

One more thing!
Now, if you wish to, you can go ahead and blur the shadow layer image a bit and use it for a drop shadow on the the main image. However...
Don't forget that the main image has now grown a bit in size compared to the original version on the shadow layer, so that version will no longer serve as a proper shadow for the main image.

So in order to make a shadow that is the same size as the main image, you can do this:
- Duplicate the main image layer and drag the duplicate below the main image layer.
- Check-off the Preserve Transparency box for the duplicate layer, at the top left of layers palette.
- Make your foreground color black and fill the layer with the color.
- Now Uncheck the Preserve Transparency box, and apply a gaussian blur to the layer. Try a 1.5 or 2 pixel blur and turn down the layer's Opacity slider to about 60 or 70%.


Well that's about all there is to it.
If any of this seems unclear to you please don't hesitate to let me know ok. But please DO take the time to reread this page first, to see if you've perhaps missed or misinterpreted something while going through the steps.

On the last page we will talk a bit about SAVING images and ways that might help you to keep their file sizes down and also how to make them look more like the original, uncompessed version.


Please read on...
( ( ( Click Here To Continue ) ) )

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"The Photoshop Guru's Handbook"  and all contents of this site
are copyright 96/00 Mark Anthony Larmand - (aka theKeeper) all rights reserved.
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